Tag: mechanics

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  • Extras Rules Overview

    In Fate terminology, an extra is a pretty broad term used to describe anything that's part of your character, or controlled by your character, or that's influenced by (or is an influence on) your character. It gets some special treatment in the rules to …

  • Genotype Overview

    Your character’s genotype represents his species, race, body plan, and so on. Below is a list of the most common genotypes thus encountered. h2. Purestrain Humans Humans are the standard genotype of the Expansionary Era. Except for longevity and …

  • Advancement Rules Recap

    Your characters aren’t going to remain static through the entire campaign. As their stories play out, they’ll have the chance to grow and change in response to the events that happen in play. The conflicts they face and the complications they overcome …

  • Aliens

    Thus far, humanity has discovered a number of sapient races in the galaxy. The most populous major and minor species are depicted below.

    A Fate Primer

    Systems

    FATE characters are composed of three main properties: Aspects, Skills, and Stunts. [[ …

  • Skills

    Skills

    are pretty self-explanatory. These define what your character can do, and are rated on a " …

  • Aspects

    Defining Aspects

    An aspect is a phrase that describes something unique or noteworthy about whatever …

  • Mechs

    As knights of the stellar void, you are only as worthy as your armour. Armour comes in all shapes and sizes, ranging from 20-foot scout walkers to four-legged, heavily-armored behemoths, armed with weaponry ranging from slugthrowers to lasers, plasma …

  • Scale

    For the most part, the rules assume that entities of the same scale--human vs human, starfighter vs starfighter--have been in conflict. However, it's quite possible you may find a human staring down the barrel of a tank, taking on a starfighter, or …