Knights of the Stellar Void
For the most part, the rules assume that entities of the same scale—human vs human, starfighter vs starfighter—have been in conflict. However, it’s quite possible you may find a human staring down the barrel of a tank, taking on a starfighter, or attempting to change a civilization. When two entities enter into a conflict with one another, the differences in their scale come into play:
- When interacting with a larger scale entity, you gain a +2 bonus to your roll, and incur a -4 penalty to any shifts which result.
- When interacting with a smaller scale entity, you incur a -2 penalty to your roll, and gain a +4 bonus to any shifts which result.
These modifiers are cumulative with each step. It’s possible for a human to try and talk an entire planet (+6 Planetary scale) into a trade treaty, with a +12 bonus to the roll and a -24 penalty to any shifts generated.
|Quantum||-3||Elementary particles, Planck-scale entities.|
|Medium||0||Humans, most animals.|
|Large||+1||Vehicles, starfighters, very large animals.|
|Huge||+2||Most starships, gigantic animals.|
|Enormous||+3||Very large starships, capital ships, small cities.|
|Regional||+4||Metropolises, space stations, asteroids.|
|Continental||+5||Nations, orbital habs, large asteroids.|
|Interstellar||+8||Sectors, interstellar civilisations.|
|Galactic||+9||Major interstellar civilisations.|